#include "Particle.h"

void Particle::setPosition(double position[]) {
	x = position[0];
	y = position[1];
	z = position[2];
}

void Particle::setPosition(double x, double y, double z) {
	double position[] = { x,y,z };
	setPosition(position);
}

void Particle::setColor(BYTE color[]) {
	R = color[0];
	G = color[1];
	B = color[2];
}

void Particle::setColor(BYTE R, BYTE G, BYTE B) {
	BYTE color[] = { R,G,B };
	setColor(color);
}